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Post by Squashua on Mar 23, 2009 22:13:53 GMT -5
That alteration was for the worst.
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Post by Squashua on Mar 23, 2009 22:46:40 GMT -5
STEP WHOOPS
I requested "Nationality" and forgot "Ethnicity".
It actually is important, considering it's 1925 USA. :/
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Post by B:L on Mar 24, 2009 1:50:20 GMT -5
That alteration was for the worst. That's what happens when one of my assigned skills ain't RIDE (KARR)!
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Post by Wildcat on Mar 24, 2009 7:35:51 GMT -5
Late Wildcat is late. This is a work in progress that I'll add to as inspiration strikes. CALL OF CTHULHU CHARACTER BACKGROUND SHEETPlayer Name: Wildcat BASIC CHARACTER INFORMATION"NONE" is a valid answer.First Name: Benjamin Middle Name: NoneLast Name: Miller Maiden Name: N/AGender: Male Age: 31 Day of Birth: 18 Month of Birth: October Place of Birth: Salisbury, Maryland Nationality / Country of Origin: American / USA Marital Status (Single | Married | Divorced | Widowed ): Single Ethnicity: Caucasian BACKGROUND / HISTORY- Write at least 1 sentence under each category.
- "NONE." is a valid sentence. Do not abuse it.
- Preferably no prior experience with the Cthulhu Mythos without prior game master approval.
Educational:Include degrees.Military:Include highest rank reached.Professional / Workforce:Include current occupation.Criminal:Include current criminal status.Religious:Include Religion and beliefs.Personal / General:Anything notable not included above.Wealth / Income:List a monetary status or state a specific dollar amount. Rationalize class/amount listed if abnormal to occupation.Resources / Equipment:Access to the archive of The Salisbury Times, as well as that of The Wicomico News. Interests / Clubs:List any societies is / was a member of. List any notable hobbies.PHYSICAL DESCRIPTIONDescribe appearance to others in at least one sentence. State physical statistics ( Height | Weight | Eye / Hair / Skin Color ). PERSONALITY / ATTITUDEDescribe in at least one sentence. State any known idiosyncrasies, pet peeves, fears, beliefs.ANCESTRAL RELATIVESList basic information regarding the definite six ancestors below. Information should at least include health status (living | deceased), and optionally full name and age, current location, current attitude towards/from this character, occupation, wealth status, and country of origin. "Unknown." is a valid answer but should not be abused.1) Father 2) Paternal Grandfather 3) Paternal Grandmother 4) Mother 5) Maternal Grandfather 6) Maternal Grandmother ADDITIONAL RELATIVESList any additional relatives here along with basic information. This includes, but is not limited to, spouse (current and/or former), children, siblings, cousins, aunts/uncles, nephews/nieces, in-laws, etc.CONTACTS- You must define at least 1 - 3 contacts.
- A contact is someone who your character encounters semi-frequently, may be asked upon for favor, and who may have a vested interest in your character.
- Define a contact by listing a name, gender and profession. Note the general skill set, relation to the player's character, and any additional info.
- A contact should not be another player's character, but may be written as though he could replace your character in the event of his untimely demise.
- A contact should compliment your character's skill set; have abilities / access / resources your character does not.
- A relative or love interest may be detailed into a contact.
- A contact may be eccentric, but should preferably have no Cthulhu Mythos experience without prior game master approval.
ACQUAINTANCES- You must define at least 2 - 4 acquaintances.
- An acquaintance is a minor contact, a generally recurring background character.
- Define an acquaintance by listing a name, gender, profession, and basic relation to character.
- An acquaintance may not be called upon for favors without potential consequence.
- An acquaintance can not be another player's character.
- Suggested acquaintances include love interests, co-workers, and frequently-encountered relatives.
- An acquaintance must not have any Cthulhu Mythos experience.
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Post by Squashua on Mar 24, 2009 8:28:47 GMT -5
Late Wildcat is late. This is a work in progress that I'll add to as inspiration strikes. Just assume he's a Journalist? I can go with that, but it's always nice to gank skills to add to Education pool via the Background. First Name: Benjamin Middle Name: NoneLast Name: Miller Is his nickname "Barney"? I bet that's something dirty in Ireland.
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Post by Wildcat on Mar 24, 2009 9:07:06 GMT -5
Hah, I was half-tempted to put 'Binyamin' just to have the fun of a Semitic character in a Lovecraft-inspired game.
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Post by Squashua on Mar 24, 2009 15:56:24 GMT -5
STEP WHOOPSDon't forget to add "Ethnicity" to your background. Last two steps in background. STEP 4 - FREE ASSOCIATIONYou are welcome to freely associate your characters with each other via backgrounds pre-game if you wish. Very few gamers I know have ever done this and no one ever seems to think about Caramon and Raistlin Majere (Dragonlance). Based on all your backgrounds and/or chosen professions, I pretty much have hooks to bring everyone into the scenario directly with the sole exception being Embarkation's military character. I can find a way to shoehorn him in (I'd rather do that than ask him to change anything), or someone here can know/rely on him beforehand and maybe opt to pull him in. Again, this step is not necessary, but optionally fun. STEP 5 - EQUIPMENTYou're welcome to whatever you want for your character within reason. Re-check "Cool Equipment" in the OP of this thread, or check here for ideas. It's 1925, so whatever works. Update your character background and post here when complete. Of note, Durax probably already has all his items slotted out; this is your chance to add anything. Granted, if we've begun and you need, say, a feather boa or a pocketwatch, that should be fine and without question. If you want something a little less ordinary, like an owl as a pet, that's something we're probably going too need to rationalize.
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Post by Mr. Embark on Mar 24, 2009 15:58:51 GMT -5
woo I am the odd ball
I was debating making a doctor type character.
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Post by Squashua on Mar 24, 2009 16:01:23 GMT -5
That alteration was for the worst. That's what happens when one of my assigned skills ain't RIDE (KARR)! That wouldn't be "Drive (KARR)", would it? Maybe "Drive (Goliath)". I'd like experience in "Ride (1980's Bonnie Barstow)".
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Post by Squashua on Mar 24, 2009 16:02:26 GMT -5
woo I am the odd ball I was debating making a doctor type character. Wouldn't have helped. The scenario will open with everyone answering a "help wanted" ad. 1920's answer to "You're all in a bar". Yes, B:L will be there too.
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Post by Mr. Embark on Mar 24, 2009 16:07:08 GMT -5
CALL OF CTHULHU CHARACTER BACKGROUND SHEET Comments in italics. Any knowledge you supply for your character allows for in-game hooks to bring him into scenarios.
Player Name: Mr. Embark
BASIC CHARACTER INFORMATION "NONE" is a valid answer.
First Name: Daniel Middle Name: Nicholas Last Name: Thompson Maiden Name: None Gender: Male Age: 26 Day of Birth: 21 Month of Birth: June Place of Birth: Richmond, Virginia Nationality / Country of Origin: American Ethnicity: Caucasian Marital Status (Single | Married | Divorced | Widowed ): Single
BACKGROUND / HISTORY Educational: Graduated from the University of Maine with a bachelors in Marine Biology because of his fascination with the ocean.
Military: Currently a First Lieutenant in the United States Army Air Service working as a test pilot to answer the growing need of an Air Combat future. After the war it was viewed as a high priority to the newly emerged Army Air Force and as such a large amount of officers were transferred to work in the Air development command.
Professional / Workforce: Before joining the military Daniel worked as a teacher. His love of the ocean him drove him to teach others to see and understand all manners of sea life.
Criminal: None
Religious: None, though he was raised as a Christian throughout his childhood.
Personal / General: Daniel has a great fear of spiders, it was attributed to his brothers' death at a young age to a black widow bite. With the new invention of the SCUBA gear he has started deeper diving to explore more under the waves. He also enjoys sailing.
Wealth / Income: So far Daniel is well off living in a single family house. The Army doesn't pay much but it brings in a steady pay check and the occasional diving lessons bring in some income as well.
Resources / Equipment: He has his military issued pistol, small journal, flashlight, a sail boat, snorkel diving equipment , spear gun, a camera, pens and pencils, civilian and military issue clothing, a few MRE's, rope, a backpack, compass, Russian translation book, first aid kit, combat knife, fishing pole, sewing kit, whistle, flare.
Interests / Clubs: Currently in the Diving society of Northern Virginia and the sailers guild.
PHYSICAL DESCRIPTION Daniel is Six foot one inch tall weighing 185 pounds, he has hazel eyes and brown hair, and he has a tan from long hours out in the sun.
PERSONALITY / ATTITUDE Daniel is an open minded person willing to hear out all sides and views. Due to his military training he isn't afraid to take charge if needed but prefers to sit back and watch to better understand things. He enjoys many
ANCESTRAL RELATIVES
1) Jacob Steel Thompson, 56, Charleston, South Carolina, appreciates his son is in the military following his footsteps, retired Navy officer, well off, American, living. 2) Joshua Abraham Thompson, deceased 3) Mary Eleanor Dixon Thompson, deceased 4) Gwen Elisha Thompson, 47, Charleston, South Carolina, Worried about her sons profession but not against it, well off, American but born in Finland, living. 5) Fredrik Aalto Urho, Finnish, 92, Finland 6) Unknown
ADDITIONAL RELATIVES Sister - Ashley Dell Thompson, 25, Washington D.C., Defense attorney, very well off
CONTACTS Elisha Armstrong, 24, female, reporter. She has met Daniel numerous times covering new breakthroughs accomplished in the air service department. She has found him attractive and has been out to dinner with him, though she says it was just for a story. She's always looking for an excuse to come around though.
Lt. Marie Elizabeth Parker, 23, female, Military clerk. She works in the administrative section of the Army Air Service department. She can be depended upon to find any piece of information needed and has a knack with talking to people. She has a taste for wine and loves to go out dancing. Daniel and her have had something of a relationship but nothing official.
ACQUAINTANCES
James Brady, male, Professor, Good friends with Daniel and teaches history at the University.
Capt. Mark Devoy, male, Military, Head of logistics in the Air Service department, generally disgruntled.
Suzette Mina Sawyers, female, Hotel manager, She is Daniels cousin and runs a decent hotel in the heart of the city.
hopefully this is okay, and yea Okay added ethnicity and more equipment, can I have my own test plane, kidding.
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Post by Squashua on Mar 24, 2009 16:09:54 GMT -5
Okay added ethnicity and more equipment, can I have my own test plane, kidding. I allowed it in my last game, but only because the starting scenario had all the players with a vested interest in visiting South America.
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Post by Mr. Embark on Mar 24, 2009 16:13:11 GMT -5
well I have a sail boat if anything we can go sailing
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Post by Squashua on Mar 24, 2009 16:14:19 GMT -5
How big is his sail boat?
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Post by Mr. Embark on Mar 24, 2009 16:26:59 GMT -5
I dunno sail boat dimensions to pick a small-average size. Maybe like this? it was a family boat if that helps
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Post by Mr. Embark on Mar 24, 2009 16:28:19 GMT -5
whoops those are sea lions here it is
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Post by B:L on Mar 24, 2009 16:34:12 GMT -5
I'll take the sea lions.
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Post by Squashua on Mar 24, 2009 16:37:12 GMT -5
You can't have sea lions.
That ship is a little... pick three numbers between 1 and 10.
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Post by Obbi on Mar 24, 2009 16:45:16 GMT -5
if I don't own the taxi cab I drive, I can still drive it around and presumably work somethin' out in the game to acquire it for whatever shenanigans are planned for this, correct?
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Post by Mr. Embark on Mar 24, 2009 16:46:26 GMT -5
3 5 7
also look at that sea lion on the right, like he's some kind of king
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Post by Oats on Mar 24, 2009 17:26:21 GMT -5
You can't have sea lions. That ship is a little... pick three numbers between 1 and 10. Can I have sea lions? Also, I'm wearing a dapper set of clothing, I have a hip flask filled with some liquid courage, the notebook et. al. already noted. Uhhh. Mayhaps a rundown automobile?
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Post by Squashua on Mar 24, 2009 17:50:57 GMT -5
if I don't own the taxi cab I drive, I can still drive it around and presumably work somethin' out in the game to acquire it for whatever shenanigans are planned for this, correct? Yes, much like Chuck and the Nerd Herd vehicles.
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Post by Squashua on Mar 24, 2009 17:52:52 GMT -5
Mayhaps a rundown automobile? No, you have enough.
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Post by Squashua on Mar 24, 2009 18:04:32 GMT -5
You have something a bit simpler, somewhat older (inherited at best), and not in as great shape. It's docked in Boston Harbor.
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Post by Obbi on Mar 24, 2009 18:34:21 GMT -5
After this is over, Squashua's gonna have to reveal to me how he turns numbers into boats.
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Post by Squashua on Mar 24, 2009 20:43:03 GMT -5
1-100 from March 5, 2007 on Random.org 100 = manned schooner 1 = indentured servant on a slave ship
60-ish. Not quote great, but not too bad.
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Post by Oats on Mar 24, 2009 21:02:27 GMT -5
100 should've been a manned ironclad or something.
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Post by Obbi on Mar 24, 2009 22:51:20 GMT -5
A Queen of the Line, at least.
edit: Think I've got my equipment locked in. Just kinda added the fact that I have the keys to the taxicab in my possession, and now sport a traditional cab driver hat, and a Crucifix.
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Post by Squashua on Mar 25, 2009 0:38:09 GMT -5
And a mustache?
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Post by Obbi on Mar 25, 2009 0:39:43 GMT -5
I figure the company owns that too.
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